Exceptional Learner children are those with potential, or who display, relative to their peer group, outstanding general or specific abilities, behaviours and qualities in the following areas:
Personal / Social / Leadership
Visual and Performing Arts
We recognise that some students may be Twice Exceptional (2E) which means that they may have gifts beyond their peers in conjunction with a learning disability.
Exceptional learner students may require differentiated programmes and/or services, (such as social and emotional support) in order to realise their contribution to self and society.
TNIS promotes the emergence of student voice in their learning. It is important to communicate fully with the student about what pedagogy we are bringing into the class and why. We ask for their opinions and what they would like to be able to do to improve their own learning. Sometimes they want to learn more about what being gifted and talented actually means. You can find some advice here.
School Opportunities 2017
“Film Club is a way for students passionate about film to further their abilities and understanding of videography, editing, sound production and mixing as well as enhancing their use and understanding of cameras.
There are numerous options while in film club and our more advanced members enter into film festival competitions throughout the year.”
Students will create and program MBot robots that can react to their surroundings in a number of ways in a hands-on way, with Otto Halberg from 3D Concepts.
Students will extend their skills using 3D modelling software, create their own CAD models, learn the functions of 3D printers, and print their own PLA models. They will learn about the properties and characteristics of working with PLA and the basics of 3D printers in a hands-on way, with Otto Halberg from 3D Concepts.
Future Problem Solvers:
“To dream and to plan, to be curious about the future and to wonder how much it can be influenced by our efforts are important aspects of being human.”
Dr. E Paul Torrance, founder of FPSNZ
What is FPS? 40 of our Year 7 & 8 students are involved for an hour a week focusing on Global Issues Problem Solving (GIPS) which engages them in deep learning as they grapple with existing or emerging international issues.
After researching the topic, students are presented with a one-page futuristic scenario, the ‘future scene’ which extrapolates existing trends and adds futuristic elements. They research the topic in depth, then learn and apply the six-step future problem solving process.
Description: The Kids’ Lit Quiz is an annual literature quiz for students aged 10 – 13 years.
Quizzes are held in Australia, Canada, Hong Kong, New Zealand, Singapore, South Africa, United Kingdom and USA. The winning team from each heat competes in a National Final. National champions compete in the World Final.
The quiz was founded by New Zealand quizmaster Wayne Mills, who reads enough books to write several thousand questions each year.
Stimulating a lifelong interest in Science and Technology
To get students interested in and working on a series of sciences activities.
As the activities are well within the capability of average students, they:
- encourage student initiative
- provide a tangible reward (metal badge and certificate)
- provide extension work for students
Chess begins in the first week of Term 2. This activity is open to all students regardless of their ability or experience. I run a competition in order to rank the children for the North Shore Zone Day. Attending the Zone Day is optional. Success here leads the school to a regional and national competition.
A performance group that learns about tikanaga and performance. Used regularly to promote the school with powhiri this group is a very important part of promoting our school culture and making people feel welcome.
Any students who plays a brass instrument and wants to learn a range of different jazz music pieces. Will be practising in the music room every Thursday lunch time.
Mathex is a challenging and fast-paced mathematics contest where teams compete against each other to answer questions as quickly as possible. Each competition has 20 questions worth 5 points each. The winner is the first team to reach 100 points, or the team with the highest score at the end of twenty minutes.